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## multivalent.std.ui
Class WindowUI

    java.lang.Object
      multivalent.VObject
          multivalent.Behavior
              multivalent.std.ui.WindowUI

public class WindowUI
extends Behavior

Creates new window or lens. Attributes: `winclass` Java class of window, `menu` for UI (defaults to "Lens"). => rename to BehaviorUI

Version:
  $Revision: 1.2 $ $Date: 2002/02/01 04:38:33 $
See Also:
  `for a similar behavior for Spans.`

Field Summary
`static java.lang.String` | `MSG_NEW` Another semantic command, which should be given more descriptive name.

Fields inherited from class multivalent.Behavior
`ATTR_BEHAVIOR, name_`

Fields inherited from class multivalent.VObject
`attr_`

Constructor Summary
`WindowUI()`

Method Summary
`void` | `restore(ESISNode n, java.util.Map<java.lang.String,java.lang.Object> attr, Layer layer)` Takes the place of a constructor's initialization functions; that is, it is invoked exactly once immediately after object instantiation.
`boolean` | `semanticEventAfter(SemanticEvent se, java.lang.String msg)` Round robin distribution to all behaviors.
`boolean` | `semanticEventBefore(SemanticEvent se, java.lang.String msg)` Round robin distribution to all behaviors.

Methods inherited from class multivalent.Behavior
`buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, destroy, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, paintBefore, putPreference, redo, restoreChildren, save, setName, toString, undo`

Methods inherited from class multivalent.VObject
`attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Field Detail

### MSG_NEW

    public static final java.lang.String MSG_NEW

  Another semantic command, which should be given more descriptive name.

  `"newVWindow"`: `arg=` `WindowUI` this, `in=` `INode` root of tree, `out=`unused.

  See Also:
    Constant Field Values

Constructor Detail

### WindowUI

    public WindowUI()

Method Detail

### restore

    public void restore(ESISNode n,
                        java.util.Map<java.lang.String,java.lang.Object> attr,
                        Layer layer)

  Description copied from class: `Behavior`
  Takes the place of a constructor's initialization functions; that is, it is invoked exactly once immediately after object instantiation. When restored from hub, passed XML content subtree if any as first parameter and attributes from XML tag's attributes. This protocol cannot be short-circuited.

  Overrides:
    `restore` in class `Behavior`

### semanticEventBefore

    public boolean semanticEventBefore(SemanticEvent se,
                                       java.lang.String msg)

  Description copied from class: `Behavior`
  Round robin distribution to all behaviors. Message and clientData unpacked from SemanticEvent for convenience. Message is interned, so if you compare to a literal, you can use "==". Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).

  Overrides:
    `semanticEventBefore` in class `Behavior`

### semanticEventAfter

    public boolean semanticEventAfter(SemanticEvent se,
                                      java.lang.String msg)

  Description copied from class: `Behavior`
  Round robin distribution to all behaviors. Message and clientData unpacked from SemanticEvent for convenience. Message is interned, so if you compare to a literal, you can use "==". Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).

  Overrides:
    `semanticEventAfter` in class `Behavior`

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