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## multivalent.std.ui
Class SeeMono

    java.lang.Object
      multivalent.VObject
          multivalent.Behavior
              multivalent.std.ui.SeeMono

public class SeeMono
extends Behavior

Usually better to see ASCII in proportionally spaced fonts, but sometimes have ASCII art -- though some media adaptors don't preserve spaces. Maybe setting a preference.

Version:
  $Revision: 1.2 $ $Date: 2002/02/01 06:15:39 $

Field Summary
`java.lang.String` | `MSG_MONO` Toggle mono/proportional.

Fields inherited from class multivalent.Behavior
`ATTR_BEHAVIOR, name_`

Fields inherited from class multivalent.VObject
`attr_`

Constructor Summary
`SeeMono()`

Method Summary
`boolean` | `semanticEventAfter(SemanticEvent se, java.lang.String msg)` Choose between short and fielded displays.
`boolean` | `semanticEventBefore(SemanticEvent se, java.lang.String msg)` Round robin distribution to all behaviors.

Methods inherited from class multivalent.Behavior
`buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, destroy, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, paintBefore, putPreference, redo, restore, restoreChildren, save, setName, toString, undo`

Methods inherited from class multivalent.VObject
`attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Field Detail

### MSG_MONO

    public final java.lang.String MSG_MONO

  Toggle mono/proportional.

  `"seeMono"`.

  See Also:
    Constant Field Values

Constructor Detail

### SeeMono

    public SeeMono()

Method Detail

### semanticEventBefore

    public boolean semanticEventBefore(SemanticEvent se,
                                       java.lang.String msg)

  Description copied from class: `Behavior`
  Round robin distribution to all behaviors. Message and clientData unpacked from SemanticEvent for convenience. Message is interned, so if you compare to a literal, you can use "==". Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).

  Overrides:
    `semanticEventBefore` in class `Behavior`

### semanticEventAfter

    public boolean semanticEventAfter(SemanticEvent se,
                                      java.lang.String msg)

  Choose between short and fielded displays.

  Overrides:
    `semanticEventAfter` in class `Behavior`

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