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## multivalent.std.span
Class Notemark

    java.lang.Object
      multivalent.VObject
          multivalent.Behavior
              multivalent.Span
                  multivalent.std.span.Notemark

All Implemented Interfaces:
  ContextListener, EventListener, java.util.EventListener

public class Notemark
extends Span

out of date Many functions taken over by elide attribute in style sheet. Notemark - within otherwise collapsed outline sections, some important content is visible => now done with elide property in style sheet for span names. Doesn't do context, however.

Version:
  $Revision: 1.2 $ $Date: 2002/02/02 13:16:27 $
See Also:
  `NotemarkUI`

Field Summary

Fields inherited from class multivalent.Span
`GI_END, GI_START, MSG_DELETE, MSG_EDIT, MSG_MORPH, MSG_UNATTACHED, pend, pstart`

Fields inherited from class multivalent.Behavior
`ATTR_BEHAVIOR, name_`

Fields inherited from class multivalent.VObject
`attr_`

Fields inherited from interface multivalent.ContextListener
`LITTLE, LOT, PRIORITY_LENS, PRIORITY_MAX, PRIORITY_MIN, PRIORITY_SELECTION, PRIORITY_SPAN, PRIORITY_STRUCT, SOME`

Method Summary
`boolean` | `appearance(Context cx, boolean all)` Resets the graphics context every time the object is added to or dropped from the set active over the portion of the document being drawn.
`boolean` | `eventAfter(java.awt.AWTEvent e, java.awt.Point rel, Node obsn)` During `Behavior.eventBefore(AWTEvent, Point, Node)`, the behaviors that take primary action to that event should do so, after having given other behaviors the opportunity to filter it during `eventBefore`.
`int` | `getPriority()` Self-reported priority relative to others of the same class, e.g., other spans.
`void` | `moveq(Leaf ln, int lo, Leaf rn, int ro)` "move quick" just updates summaries, so more efficient than move(), if caller: guarantees that first node comes before second node (so the system doesn't have to spend time checking this), and handles all reformatting and repainting (including marking tree nodes dirty) Useful using during initial tree builds, when adding spans and formatting in batch(es).
`boolean` | `paintBefore(Context cx, Node node)` A tree walk protocol, called before observed node has been painted.

Methods inherited from class multivalent.Span
`buildAfter, checkRep, close, closeAll, contains, contains, destroy, event, getEnd, getStart, isSet, markDirty, move, move, move, moveq, moveq, moveqSwap, open, repaint, repaint, restore, save, semanticEventAfter, semanticEventBefore, stretch, toString`

Methods inherited from class multivalent.Behavior
`buildBefore, clipboardAfter, clipboardBefore, createUI, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, putPreference, redo, restoreChildren, setName, undo`

Methods inherited from class multivalent.VObject
`attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Method Detail

### appearance

    public boolean appearance(Context cx,
                              boolean all)

  Description copied from interface: `ContextListener`
  Resets the graphics context every time the object is added to or dropped from the set active over the portion of the document being drawn. These behaviors can come from the style sheet, be ad hoc spans, be lenses, or come from elsewhere. Should be fast.

  Specified by:
    `appearance` in interface `ContextListener`
  Overrides:
    `appearance` in class `Span`
    `all` - all attributes or exclude those that are not inherited

### getPriority

    public int getPriority()

  Description copied from interface: `ContextListener`
  Self-reported priority relative to others of the same class, e.g., other spans. Use the constants defined here, such as `ContextListener.PRIORITY_LENS`, modified by `ContextListener.LITTLE`/`ContextListener.SOME`/{#link LOT}.

  Specified by:
    `getPriority` in interface `ContextListener`
  Overrides:
    `getPriority` in class `Span`

### paintBefore

    public boolean paintBefore(Context cx,
                               Node node)

  Description copied from class: `Behavior`
  A tree walk protocol, called before observed node has been painted. Called in same coordinate space as node's painting. Can be used draw special background, but usual background setting is done by spans or style sheets.

  Overrides:
    `paintBefore` in class `Behavior`
  Returns:
    `true` to short-circuit to paintAfter at that node, bypassing painting of the subtree.

### eventAfter

    public boolean eventAfter(java.awt.AWTEvent e,
                              java.awt.Point rel,
                              Node obsn)

  Description copied from class: `Behavior`
  During `Behavior.eventBefore(AWTEvent, Point, Node)`, the behaviors that take primary action to that event should do so, after having given other behaviors the opportunity to filter it during `eventBefore`.

  Overrides:
    `eventAfter` in class `Behavior`

### moveq

    public void moveq(Leaf ln,
                      int lo,
                      Leaf rn,
                      int ro)

  Description copied from class: `Span`
  "move quick" just updates summaries, so more efficient than move(), if caller:
  1. guarantees that first node comes before second node (so the system doesn't have to spend time checking this), and
  2. handles all reformatting and repainting (including marking tree nodes dirty)
  Useful using during initial tree builds, when adding spans and formatting in batch(es). Checks that endpoint offsets are valid, that is, >=0 and
  Overrides:
    `moveq` in class `Span`

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