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## multivalent.devel
Class Stats

    java.lang.Object
      multivalent.VObject
          multivalent.Behavior
              multivalent.devel.Stats

public class Stats
extends Behavior

General statistics: memory use, ... (behaviors can dump whatever behavior-specific information) LATER maybe make into monitor window, like system load monitors.

Version:
  $Revision: 1.3 $ $Date: 2003/06/02 05:15:31 $

Field Summary
`static java.lang.String` | `MSG_DUMP` Request to dump various statistics to stdout.

Fields inherited from class multivalent.Behavior
`ATTR_BEHAVIOR, name_`

Fields inherited from class multivalent.VObject
`attr_`

Constructor Summary
`Stats()`

Method Summary
`void` | `dump()`
`boolean` | `semanticEventAfter(SemanticEvent se, java.lang.String msg)` Round robin distribution to all behaviors.

Methods inherited from class multivalent.Behavior
`buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, destroy, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, paintBefore, putPreference, redo, restore, restoreChildren, save, semanticEventBefore, setName, toString, undo`

Methods inherited from class multivalent.VObject
`attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Field Detail

### MSG_DUMP

    public static final java.lang.String MSG_DUMP

  Request to dump various statistics to stdout.

  `"statsDump"`.

  See Also:
    Constant Field Values

Constructor Detail

### Stats

    public Stats()

Method Detail

### semanticEventAfter

    public boolean semanticEventAfter(SemanticEvent se,
                                      java.lang.String msg)

  Description copied from class: `Behavior`
  Round robin distribution to all behaviors. Message and clientData unpacked from SemanticEvent for convenience. Message is interned, so if you compare to a literal, you can use "==". Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).

  Overrides:
    `semanticEventAfter` in class `Behavior`

### dump

    public void dump()

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