Multivalent API

multivalent.std.ui
Class Stop

java.lang.Object
  extended by multivalent.VObject
      extended by multivalent.Behavior
          extended by multivalent.std.ui.Stop

public class Stop
extends Behavior

Stop button and popup item -- just sends stop event, but enable logic presently out of capabilities of scripting language.

Version:
$Revision: 1.2 $ $Date: 2002/02/01 04:54:09 $

Field Summary
 
Fields inherited from class multivalent.Behavior
ATTR_BEHAVIOR, name_
 
Fields inherited from class multivalent.VObject
attr_
 
Constructor Summary
Stop()
           
 
Method Summary
 boolean semanticEventAfter(SemanticEvent se, java.lang.String msg)
          Round robin distribution to all behaviors.
 boolean semanticEventBefore(SemanticEvent se, java.lang.String msg)
          Round robin distribution to all behaviors.
 
Methods inherited from class multivalent.Behavior
buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, destroy, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, paintBefore, putPreference, redo, restore, restoreChildren, save, setName, toString, undo
 
Methods inherited from class multivalent.VObject
attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

Stop

public Stop()
Method Detail

semanticEventBefore

public boolean semanticEventBefore(SemanticEvent se,
                                   java.lang.String msg)
Description copied from class: Behavior
Round robin distribution to all behaviors. Message and clientData unpacked from SemanticEvent for convenience. Message is interned, so if you compare to a literal, you can use "==". Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).

Overrides:
semanticEventBefore in class Behavior

semanticEventAfter

public boolean semanticEventAfter(SemanticEvent se,
                                  java.lang.String msg)
Description copied from class: Behavior
Round robin distribution to all behaviors. Message and clientData unpacked from SemanticEvent for convenience. Message is interned, so if you compare to a literal, you can use "==". Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).

Overrides:
semanticEventAfter in class Behavior

Multivalent API