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Multivalent API | |||||||||
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java.lang.Objectmultivalent.VObject
multivalent.Behavior
multivalent.std.lens.Lens
multivalent.std.lens.Rescale
Rescale lens. As described in the "Programmer’s Guide to the Java 2D™ API": "Rescaling can increase or decrease the intensity of all points. Rescaling can be used to increase the dynamic range of an otherwise neutral image, bringing out detail in a region that appears neutral or flat."
Sharpen
,
EdgeDetect
Field Summary |
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Fields inherited from class multivalent.std.lens.Lens |
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ATTR_HEIGHT, ATTR_TITLE, ATTR_WIDTH, ATTR_X, ATTR_Y, VAR_SHARED_LAYER, win_ |
Fields inherited from class multivalent.Behavior |
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ATTR_BEHAVIOR, name_ |
Fields inherited from class multivalent.VObject |
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attr_ |
Fields inherited from interface multivalent.ContextListener |
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LITTLE, LOT, PRIORITY_LENS, PRIORITY_MAX, PRIORITY_MIN, PRIORITY_SELECTION, PRIORITY_SPAN, PRIORITY_STRUCT, SOME |
Constructor Summary | |
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Rescale()
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Method Summary | |
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boolean |
paintAfter(Context cx,
Node node)
Effect: arbitrary drawing on top. |
Methods inherited from class multivalent.std.lens.Lens |
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appearance, close, destroy, getContentBounds, getLensMan, getPriority, paintBefore, restore, save, semanticEventAfter, show |
Methods inherited from class multivalent.Behavior |
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buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, putPreference, redo, restoreChildren, semanticEventBefore, setName, toString, undo |
Methods inherited from class multivalent.VObject |
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attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public Rescale()
Method Detail |
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public boolean paintAfter(Context cx, Node node)
Lens
paintAfter
in class Lens
Ruler
,
Bounds
,
Cypher
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