multivalent.std.ui
Class FontFaceMenu
java.lang.Object
multivalent.VObject
multivalent.Behavior
multivalent.std.ui.FontFaceMenu
- public class FontFaceMenu
- extends Behavior
Set selected text to given font face.
- Version:
- $Revision: 1.2 $ $Date: 2002/02/01 07:29:46 $
Field Summary |
static java.lang.String |
MSG_CREATE_FONTFACE
Construct Font Face menu by passing around to behaviors and letting them add (or delete) entiries. |
static java.lang.String |
MSG_SETFACE
Set selected text to given font face. |
Methods inherited from class multivalent.Behavior |
buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, destroy, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, paintBefore, putPreference, redo, restore, restoreChildren, save, setName, toString, undo |
Methods inherited from class multivalent.VObject |
attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
MSG_SETFACE
public static final java.lang.String MSG_SETFACE
- Set selected text to given font face.
"setFontFace": arg= String
name-of-font-face.
- See Also:
- Constant Field Values
MSG_CREATE_FONTFACE
public static final java.lang.String MSG_CREATE_FONTFACE
- Construct Font Face menu by passing around to behaviors and letting them add (or delete) entiries.
"createWidget/FontFace": out= VMenu
instance-under-construction.
- See Also:
- Constant Field Values
FontFaceMenu
public FontFaceMenu()
semanticEventBefore
public boolean semanticEventBefore(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Behavior
- Round robin distribution to all behaviors.
Message and clientData unpacked from SemanticEvent for convenience.
Message is interned, so if you compare to a literal, you can use "==".
Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).
- Overrides:
semanticEventBefore
in class Behavior
semanticEventAfter
public boolean semanticEventAfter(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Behavior
- Round robin distribution to all behaviors.
Message and clientData unpacked from SemanticEvent for convenience.
Message is interned, so if you compare to a literal, you can use "==".
Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).
- Overrides:
semanticEventAfter
in class Behavior