multivalent.std.ui
Class RobustReport
java.lang.Object
multivalent.VObject
multivalent.Behavior
multivalent.std.ui.RobustReport
- public class RobustReport
- extends Behavior
NOT IMPEMENTED.
View report on robust computations, with degree of confidence in alignments.
(Different than RestoreReport
, which shows only those that failed.)
(1) URI - signature,
(2) internal - attached, moved, confidence
- Version:
- $Revision$ $Date$
Field Summary |
static java.lang.String |
MSG_REPORT
Show robust report. |
Methods inherited from class multivalent.Behavior |
buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, destroy, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, paintBefore, putPreference, redo, restore, restoreChildren, save, setName, toString, undo |
Methods inherited from class multivalent.VObject |
attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
MSG_REPORT
public static final java.lang.String MSG_REPORT
- Show robust report.
"robustReport".
- See Also:
- Constant Field Values
RobustReport
public RobustReport()
semanticEventBefore
public boolean semanticEventBefore(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Behavior
- Round robin distribution to all behaviors.
Message and clientData unpacked from SemanticEvent for convenience.
Message is interned, so if you compare to a literal, you can use "==".
Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).
- Overrides:
semanticEventBefore
in class Behavior
semanticEventAfter
public boolean semanticEventAfter(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Behavior
- Round robin distribution to all behaviors.
Message and clientData unpacked from SemanticEvent for convenience.
Message is interned, so if you compare to a literal, you can use "==".
Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).
- Overrides:
semanticEventAfter
in class Behavior
buildAfter
public void buildAfter(Document doc)
- Description copied from class:
Behavior
- Traverses all behaviors from lowest to highest priority, during which tweaks hack their content into the tree,
- Overrides:
buildAfter
in class Behavior