multivalent.std.ui
Class PhoneMe
java.lang.Object
multivalent.VObject
multivalent.Behavior
multivalent.std.ui.PhoneMe
- public class PhoneMe
- extends Behavior
Play selected text as if on telephone touchtone.
Touch-tone phone songs.
LATER: pauses, awareness of current phone number.
- Version:
- $Revision: 1.2 $ $Date: 2002/02/01 06:50:57 $
- See Also:
LinkMarkup
Field Summary |
static java.lang.String |
MSG_PLAY
Play characters in arg as on telephone touchtone. |
Methods inherited from class multivalent.Behavior |
buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, destroy, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, paintAfter, paintBefore, putPreference, redo, restore, restoreChildren, save, setName, toString, undo |
Methods inherited from class multivalent.VObject |
attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
MSG_PLAY
public static final java.lang.String MSG_PLAY
- Play characters in arg as on telephone touchtone.
"touchtone": arg= String
letters-to-play.
- See Also:
- Constant Field Values
PhoneMe
public PhoneMe()
semanticEventBefore
public boolean semanticEventBefore(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Behavior
- Round robin distribution to all behaviors.
Message and clientData unpacked from SemanticEvent for convenience.
Message is interned, so if you compare to a literal, you can use "==".
Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).
- Overrides:
semanticEventBefore
in class Behavior
semanticEventAfter
public boolean semanticEventAfter(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Behavior
- Round robin distribution to all behaviors.
Message and clientData unpacked from SemanticEvent for convenience.
Message is interned, so if you compare to a literal, you can use "==".
Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).
- Overrides:
semanticEventAfter
in class Behavior
phone
public void phone(java.lang.String number)
- Ignores non-alnum, translate alpha to digit equivalent.
Other characters taken as pauses.