multivalent.devel.lens
Class CharNum
java.lang.Object
multivalent.VObject
multivalent.Behavior
multivalent.std.lens.Lens
multivalent.devel.lens.CharNum
- All Implemented Interfaces:
- ContextListener
- public class CharNum
- extends Lens
CharNum lens (RFC ref).
- Version:
- $Revision: 1.3 $ $Date: 2002/02/17 18:30:03 $
Field Summary |
static java.lang.String |
MSG_SET_HEX
Switch between hex and decimal displays of character codes. |
Methods inherited from class multivalent.Behavior |
buildAfter, buildBefore, checkRep, clipboardAfter, clipboardBefore, createUI, eventAfter, eventBefore, formatAfter, formatBefore, getBrowser, getDocument, getInstance, getInstance, getLayer, getLogger, getName, getPreference, getRoot, isEditable, putPreference, redo, restoreChildren, setName, toString, undo |
Methods inherited from class multivalent.VObject |
attrEntrySetIterator, attrKeysIterator, clearAttributes, getAttr, getAttr, getAttributes, getGlobal, getValue, hasAttributes, putAttr, removeAttr, setAttributes |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
MSG_SET_HEX
public static final java.lang.String MSG_SET_HEX
- Switch between hex and decimal displays of character codes.
"setCharAsHex".
- See Also:
- Constant Field Values
CharNum
public CharNum()
paintBefore
public boolean paintBefore(Context cx,
Node node)
- Description copied from class:
Lens
- Effect: Graphics2D transformation matrix.
- Overrides:
paintBefore
in class Lens
- Returns:
- true to short-circuit to paintAfter at that node, bypassing painting of the subtree.
- See Also:
Magnify
paintAfter
public boolean paintAfter(Context cx,
Node node)
- Restores Graphics2D passed in paintBefore.
- Overrides:
paintAfter
in class Lens
- Returns:
- false so it composes with other lenses
- See Also:
Ruler
,
Bounds
,
Cypher
semanticEventBefore
public boolean semanticEventBefore(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Behavior
- Round robin distribution to all behaviors.
Message and clientData unpacked from SemanticEvent for convenience.
Message is interned, so if you compare to a literal, you can use "==".
Message can't be changed (it can be short-circuited out of), but client data can be mutated as it is passed along (so it's not passed as a parameter).
- Overrides:
semanticEventBefore
in class Behavior
semanticEventAfter
public boolean semanticEventAfter(SemanticEvent se,
java.lang.String msg)
- Description copied from class:
Lens
- Catch corresponding VFrame's windowClosed, windowRaised, ....
- Overrides:
semanticEventAfter
in class Lens